I have to manually find each file, which I did once for 30 texture files and still errored out. So after combining all of these things into a 2.5M polygon model (and like 60 8k textures, just want to see if it will do it, I can reduce if needed of course, but I haven't had issues with 30 8k textures from loading), and trying to get it into Hammer I get this in the model editor when picking 'New VMDL From Mesh File': I've got an inside to outside transition, and this is part of an exhibit, so I rescanned a few items after I got new equipment and gained a lot more experience with the photogramattry and post bits. Now that I'm at the end of my project, I'm combining about 10 models into the scene via Modo (Hammer if I must, but I prefer Modo). Long story short, I just realized I never imported a changed file directly from Modo to Hammer, it was always to test a build straight from RC. I'm wrapping up a big Destinations project, been spending a lot of time between Modo and Reality Capture.